Making of Green Frog by Massimo Righi, Italy
Before working on lighting I've made the shader networks, one for the main frog and one for the eyeballs.
After some render test I've decided to use for both cases a blinn shader with a Translucence value=1.

For lighting setup I've used an HDRI probe and 3 lights: 1 point light (Raytrace shadow) and 2 spotlights.
For Mental Ray render settings I've used a Mitchell filter with sample level min=1 max=3, Ray tracing and Final Gather.
Here is the final render of the frog. I want to thanks all for reading, hoping it will be some way helpful :-)
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