Making of Home Sweet Homeby Iker Cortázar
Composition
One of the things that I had to correct (or one might say distort) is that "dgs_material" of Mental Ray that I used in the cage. Cage reflected the green wall and confused it with the edge of the wall, it was not easy to distinguish where the cage finished and where the wall began. The reflected one was correct, thus would have to be in the reality, but those pieces the wall had left "patches", so I rendered those pieces without this one reflected and soon I composed them in Photoshop in front of original render.
After this, we would have left to compose passes of "ambient occlusion". I gave much brightness and a little resistance to passes of "ambient occlusion", so that darkened small zones of the image. Also I erased of passes of "ambient occlusion", the part of the peanuts of the ground, it did not need to heighten that part, already it was quite dark. Also I raised a little brightness of the main layer, since when putting the passes of amb occlusion the result was little darker.
And that's it. I hope that you will benefit with the "making of". Thank you.
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