In my opinion the mouth area is the most important part of nailing a likeness, so I composite my 3D render into the lower part of the face on my reference image and (hopefully) it still looks like Ingrid Bergman
Eye - The Eyeball consist of 2 parts, the inner part used a SSS material and the outer part used a PhongE material. The Attribute on SSS doesn't seem to matter that much, as long as it gets the Scattering effect it should look fine.
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