My skin shader is probably wrong on how skin really works. But didn’t want to get too technical with it so I experimented on what looks good.
Post
For the post I added an occlusion pass and brighten the chain.
The most important thing for me is looking for references. Since I don’t really have an artistic background, I rely a lot on reality. Next would be scaling the objects properly and doing the light based on how light actually works in real world - like using CIE and blackbody for Maya to get the right temperature.
If you have questions you can email me at tuddel@gmail.com . Thanks and have a nice day!