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Making of Little Fishes by Yinxuan Li Dezarmenien, France Web: www.tyanim.com

little fishes

Hey there, I m so happy to be here and thanks to CGArena to give me the opportunity to share my workflow with you. A little bit about me, I am a freelance character artist working from France and I made this character during some spare time. Let’s get down to business.

sketchFirst of all I always start by sketching the idea of how the final image will look. I really think it’s one of the most important step, to put your ideas on paper, it clarify your mind for later on when you’ll start using mouse and all these fancy 3d software’s, be sure of where you are heading will save your time later on. Never give up on paper and pencil.

Also I like to have my character standing in a natural pose, as you can see on this frame she is just standing up looking at us. She looks like a bit proud of herself it also gives me the idea of her mood. I will use that image as a reference and jump right into Modo and start modeling.

I always start with some basic shape for the body, nothing complex just to get the idea of the volume and the I refining the shape step by step, adding details. I am working on the eye Socket, the nose, and the cheeks, giving volume to every thing and always having a look at my drawing. Same things for the hair, I used very simple volume and I refined it.

I also used different Grey tone to have a better contrast like here the eyebrow appear in a darker grey then the skin, same thing for the eyes. Remember to always start with simple shape of your volume and add details on it.

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The textures are pretty easy just simple diffuses for everything except the skin who also have a SSS, no use of bump map or normal map. Mental Ray will give me everything I want later on.

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