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A better idea is to add big volumes in the normal map (the second example in the image above). Something like in the picture below will work better. Just calculate a normal map between a plane and a blobby surface like the one below and overlay it in Photoshop in the normal map texture for the hair. This way you will have more variation in the surface direction and with a proper specular and transparency map a simple plane will look much better. ![]() That pretty much cover all i wanted to include in this tutorial. On the next pages I will show you the textures and geometry I used for Varga. |
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