Low Poly Game Character Hair by Paul Tosca, Romania Web: www.paultosca.com

And below are the textures for the head; remember to treat the hair on the head geometry in the same way regarding color/specular (same colors/brightness for the diffuse and specular textures). If the head geo will be covered by the alpha planes this does not mean that you will have to skip detailing the head geo ... there will be places where the hair geo will not cover entirely the head geo so the details on the head will be visible.

Diffuse



Normals



Specular



And at the end a few poses with Varga and her pet.








I hope you enjoyed this tutorial and that you did find something useful by wasting your time browsing it :-)

Related Links

Making of Varga - Detailed Tutorial for CG Artists

 

 
 
 
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