Making of Meet Youby Zhang Sheng, China Web: blog.sina.com.cn/zszsart
Now UV layout was confusing and my own needs in accordance with the re-distribution at Maya. Maya ‘s ‘Move UV shell tool’ and ‘Rotate UV’ tool is useful.
TEXTURING
‘I used the photographs as material and use the ZBrush projection master to mapping the texture. Mapping the characters from front, side, bottom, top and back. I also used the Photoshop then get the complete texture.
I used to display maps in ZBrush, then find out the problem and correct it. In my opinion this is a very effective way. I also use my ZBrush material to show skin, so I can estimate the final results. In order to get the enough details, I created a map of 6000x6000.
POSE
If there is no ZBrush, posture adjustment in model would be a troublesome thing because to create a set of skin and bone weights. In ZBrush3.1, using the Transpose tool to regulate the posture is very easy.
I used the ‘move brush’ and open ‘Activate symmetry’, to make the smiley face. In my opinion the creation of perfect facial expressions are most important part. I tried to give a charming smile like ‘Mona Lisa’ had. I hope that she can touch everyone.
SKIN SHADER
I used Maya mental ray ‘misss_fast_skin’ To create the skin shader of the character. The shader is easy, I don’t use mix20layer and other shaders. Since I am now satisfied with the skin.
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