Making of Meet You
by Zhang Sheng, China Web: blog.sina.com.cn/zszsart


This is the color mapping, bump mapping and specular mapping.



TEST RENDERING

I use the maya textures to create the eye texture of the girl. Distinction between the use of ramp and the white of the eye iris. Use the set of noise-node combination to produce the iris texture. The use of a group of marble nodes to produce the bloodshot in the eye.



HAIR AND EYEBROWS

Hair production is a challenging job. First of all, I draw the draft hair in Photoshop to determine the Hair Style and composition.


I think ‘Shave and a haircut’ is the best tool for the production of the hair. Create a polymesh as the scalp to generate hair and use the nurbs curve as guideline to control the hair.



Analysis of my hair, and up from the original model to replicate as many block poly scalp. CV curve tool used to create more nurbs curve to guide the hair.




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