Modeling Morgane
by Cousigne Adrien

Concept, Sketches and References

My first step was to find a great design for the character as it was suppose to be the main character of a short movie. Therefore I worked on several models and different graphic styles in order to find the best visual aspect.

Later on, after eventually finding a satisfying aspect I pushed the rough in Corel Painter which was my final choice


An interesting aspect about this character is its simplicity just a sphere and a cone. I started the modeling part and put some “splines” in maya for the face’s contours to visualize all the details.

I often use nurbs and I distort it in order to find the right shapes because it is more flexible than the polygons.

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