P-40 Warhawk – Pacific War
by Rodrigo Lloret, Spain


For the texture of the P-40 I used several images to add variety in the colors and dirt. This model has only three textures Diffuse, Reflect or Specular and Bump.






For the background texture of this movie I collect several skies photographs, 360 degree photographs, sea images and Google Earth screenshots. Then I mixed them all in Photoshop and I made a 360 degree sky. The most important is to create the depth.



In this moment I passed to Maya and worked on the light, shaders, particles and render.

Shaders

The principal shader was the aircraft metal. I used a Blinn shader in maya with soft reflect and specular mask. The others shaders are very simple.



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