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Making of Close-up Portraits by David Moratilla, Spain Web: www.davidmoratilla.com

making day

In This "Making Of" article I will try to explain the techniques that I used to create this image. I will focus mainly upon the textures/shaders part:

Base Modeling

I reused the geometry of an old nurbs body that I made years ago. Converted to polygons in maya and deleted the faces that were not going to be visible. I took care that almost all polys were 4 sided for a better subdivision later. Then in ZBrush I adjusted the proportions, its easier using the move and standard brushes.

base mesh

UV

I create the UVs in maya. This resolution is enough to create the UV's. Making it later with more subdivisions would be more difficult. I decided to create 2 different UV shells/textures for getting more texture resolution. One for only the face, and other for the rest of the head. I tried to place the seams in a hidden part:

uv

Texturing

Once I had finished the Uvs I started creating the texture. I used photographs from the DVD “Essence the face” as the source for the textures of the skin. It comes with hi-res photos of a woman:

figure


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