Making of Quiet Room
by Yan Chan Web: www.yanchan.net


Texturing

I usually like to look at the reference photos and find some interesting patterns and details that make sense for each object (like the quilt for the bed cover), and then I begin texturing with these details.

I am going to talk about how I textured one of the objects in the scene specifically - the rusted chest. Here are all the various textures that I used for the chest.




In the below image showing the process of how I overlay the textures together.



1. I pick two different textures for my base and erase some part of one of the textures, so that the texture will look blended with each other.

2. At this point I find some little details from other photos and put it on the texture.

3. In this step, I layer the third texture and change the blending mode to “Soft Light” to help to mix the textures together and get a more of a natural look.

4. On the 4th layer of the texture, I erased part of it and didn’t change any overlay setting. Leaving the blending mode “normal” is nice so that you can see some part of the texture is not mixed in with others – it will help to show the thickness of the texture.

5. Multiple more textures are layered on top of everything for specific detail while erasing little part of it. This is important to break up the tone of all the textures and creates the different values in different areas.

6. In the final stage, just multiply AO map on top of all textures to help set the object down in the scene.



Here is the dresser texture page. It is basically using the same method as how I textured the chest.



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