Making of Quiet Roomby Yan Chan Web: www.yanchan.net
Here are some texture pages and normal maps of other objects in the scene.
Rendering and Lighting
For the scene, I tried to do day time lighitng. So first, I created one spot light outside, for the light source coming in the window. Then I created a few ambient lights and placed them around the room to creat little pockets of color. Change the color and the shadow of the light because it can help to create the mood. I wanted to give a cold creppy feeling in the room, so I turned the color of all lights green and blue.
Focus on creating the mood mainly here, this is really important part of the whole scene. Mood will tie the whole scene together. Finally you can render with Mental Ray with final gathering turned on.
|
|
|