Revolution by Zhang Yang, China
Now, it’s the low polygon modeling process. The character was modeled in Maya. First I modeled a standard human body and spent much time on his topology structure because I needed him to pose a high-difficulty gesture afterward. Then teeth, eyes and hair, these are needed some patience, I think.
After that, it’s time for the aircrafts and foreground. There are some blue arrows where needs to be careful for modeling.
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