Revolution
by Zhang Yang, China

By the way, I want to say something about the city. Because I would use matte painting to do it, so now I didn't need to model it too seriously, just like a city. It’s OK. 



UV's

This character was made for an illustration, so I didn't set UV according to the normal method. I just let the parts which can be seen take up more UV space. The other things' UVs are nothing fancy.



Skin Shader

Someone asked me how to connect Mental Ray FAST SKIN Shader. Everyone has his own way. As a whole, in my opinion, I think it's best for controlling every parameter as possible as I could. Therefore, I used about 10 maps to control the more important parameters (such as Diffuse Color, Epidermal Scatter Color, Subdermal Scatter Color, Primary Weight, Secondary Weight and so on) My own experience is that the SSS effect of some places like ears can't be too high-that is, not being too reddish, because the real man couldn't be like that. We need the feeling of the skin between plastic and wax. Because I used the HDR to illuminate; I must click Include Indirect Lighting in light map node.





 
 
 
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