Revolution
by Zhang Yang, China

Texturing

For this image, painting the texture is a complicated process. Basically, most textures of this character are 4096*4096 sizes. First of all, I did the color map by hand painting and some photos, then desaturated color and made the bump map and specular map ¬ after that, I changed the tone and details of the color map as the Epidermal Scatter Color, Subdermal Scatter Color, then changed the specular map as the reflection map. I got a very detail normal map in mudbox by a high-rez model which included about 5 million poly. I wanted to let the scene look worn and real. Then I used body paint to remove texture seams and added more bloodstains and dirt. I like super details. Here are the color, bump, specular map.





Here are the normal map and trousers.



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