
Here is the close-up screen shot of the background building which I believed it contributes a weight to make my shot in balance. Buildings were modeled and textured with a simple lambert shader. Trees were taken from ambientLight texture collection then projected on the plate with alpha channel flagged.

This image illustrates the wireframe, un-textured geometry and the final render look.
Take a look to the different render passes for the final composition.
Composition / Filters
Finally all the rendered images was gathered and composited with After Effects. Few filters like grain, vignette lighting and color enhancement was applied.

Conclusion
I hope this artwork “The Making” can contribute to help some artistd who are passionate about CG works.
Thanks a lot to CGArena for giving me this opportunity...

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