Making of Say Cheeseby Vaibhav Shah, India
Introduction - Hello, my name is Vaibhav shah from India. I was so inspired with water tanks in childhood. Whenever I’ve visit fisheries and aquariums, I always found some attraction towards one tank which was dirtier and poor fish try to accommodate in that. I’ve always spend time to observe water movement and its whirl effects. So I approached to make cool dirty flooded water bathroom, and fish tries to survive there in between of leaked water pipes. Even leaked pipe blows air into water which makes sweetie bubbles.
I had used Maya, ZBrush, mental ray, photoshop and headus uv-layout.
Before any further move, I always prefer to make little production scratch chart for my guideline, which can help me to focus in between my personal work and office work’s deadly deadline as shown in.
Usually I’m spending 2-3 hrs for my personal work. That’s why I assumed to spend almost 2 weeks for ‘Say cheese!!’ artwork, then I started to make rough list of production stages which I’ve thought to make out fish in estimated time and with most perfection.
After rough calculation, I’d started to make concept drawings and thought to add lots of stuffs into it. I was about to add more than two fishes at a time but, it was giving scene much complexity and unbalance. I wanted to spend little more time for concept design to make it clean clear idea. Concept gives me very bright appealing for composition and POV.
References -
After conceptualization, I really needed real references for water effects, bubbles, gravels, dirt tiles and especially for fish. I gathered all possible references from net and even reused from my references library. I founded very good references for fish eyes, and it attracted me lot to experiment onto. Well most key role for any character artwork is to learn its whole anatomy first. I checked out fish anatomy for better to make modeling and texturing.
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