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Making Snow in Maya 2010
by Niklas Brandin Web: labs.ravenproduktion.se


10. Ok, now its time for the shader. Select your snow mesh, and right-click on it.

Select Assign new material > Misss_Fast_Shader_X. Open the attributes for the shader, and set the Front SSS Color to a bright gray and the Back SSS Color to a little darker gray. The SSS-shader behaves different depending on the scale of your mesh, and if you get a weird result, try to change the Scale Conversion value. It should look something like the picture below..



11. Now select the SSS shader again, and click the button next to Diffuse Shader. Select mia_material_x. Set the diffuse color to a light blue, set the weight to .5, and roughness to 1. Also set the Reflectivity to 0.

Open the bump-slot in the Mia-material, and click the box next to standard bump. Choose a “Solid Fractal”, and set the bump depth to 5.





12. Now select your SSS-material again, press the box next to Specular Shader. Assign another Mia-material Change the color to a interface-grayish color, the weight to 0.07, the roughness to 1.

Set the reflection color to a grey-blueish color, and set the glossiness to 0.2. Check the “Highlight Only” checkbox.

Open the BRDF-tab, and set the 0 Degree Reflection to 0.350.




13. Scroll down a bit in your mia-material, and open the “advanced”- tab. Press the box next to the “Additional Color”. Once again, assign a new mia-material. When you do this, the connection editor appears. Select “result” in the left tab, and “additional_color” on the right. Press close.


14. Make the color of the new mia-material black, set the weight to 0, and roughness to 1. Set Reflection color to slightly dark grey, reflectivity to 0.75 and glossiness to 0.5. Also check the “Highlights Only”-checkbox. Set the 0 degree reflection to 0.25



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