Making of Sohrab
by Farzad Dalvand, Iran

UV

In my idea this step is very important but not interesting for me. For doing the UV I used the UVLayout software, this software is very useful and very easy to use. For body I just divide it to several pieces and then find symmetry for pieces, it is very important to decide which segment must be split in UVLayout.


Texturing and Shading

This is my favorite step, because the Photoshop is unbelievably powerful and empowers your creativity without any limitation. In this step after painting all the details in the different layers, I merge all as a diffusion layer and desaturate it for bump and specular layers with some difference.


For armor I used the base metal texture and add dirt on it with alpha channel. I used 2K textures for this character.





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