Making of Tidus
by Rishi Raj, India

making of tidus


Hi, my name is Rishi and I am a 3d Character artist. In this article I am going to take you through the making of Tidus... my inspirational character. This tutorial is best suited for those who like to see a rough model from the start and then refine into detail as you go. I'm not gona cover every step of the creation process of this image. I assume you have some basic knowledge of Maya and Zbrush.


Usually I always like to put my own concept or story for character but this is something I always wanted to do. I am always impressed by the quality of Final Fantasy Characters. So I thought to give it a try but in a different way. This is not my concept. I am making ‘Tidus’ which is from Dissidia Final Fantasy.


For modeling, I have used Maya for base mesh and Zbrush for detailing. Before start the modeling in Maya I always do some research and collect as many reference as I can. I usually model my characters from a cube. It’s a quick and very effective way of modeling. Some people prefer edge extrusion method which is also very good but takes little bit more time.

I uploaded a simple line drawing of a character in Maya and quickly blocking out the basic shape. Right now I am not concentrating on the face details. I will correct the shape and details in Zbrush.


I start with a cube and through edge extrusion and split faces, I block the model to match it roughly with the image. I am not concentrating on the line flow for the body since this model is not being animated.


I always model palm, foot and head separate because it gives me more freedom to add lines wherever I want. I add some more lines and shape it accordingly.

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