Making of Tidusby Rishi Raj, India
A very basic palm modeling in Maya
I am not modeling the foot because I plan to suit him with boots.
Before starting the face I thoroughly search the net for anime and manga references. I have taken references from the final fantasy game also. So always spend some time in research before starting any character. I have taken human references too for the expressions. I am starting the face also with a cube.
Similar things also apply to face too. I have front and side references loaded into Maya and start to model the face beginning by a cube. Distinct lines are made and important land mark places like mouth, eyes, nose and ears are taken care of by proper line flow so that we get nice and smooth facial expressions.
After working on it a bit more, I got the shape am looking for.
Adding more lines, am fleshing out the face. Did some topology adjustments too on the neck to match it with the topology of the face. No need to merge the palm because we are going to make that in gloves later.
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