Making of Tidus
by Rishi Raj, India


For the body sculpting, we hide all the other subtools (including the palms) that have been imported into Zbrush except the body. Most of the body is covered with cloth so I don’t need to work on the full body, just hands, legs and face.


Let’s start adding some forms to the body. I have used standard brush with combination of clay and smooth brush for adding muscles. Firstly, subdivided the body. Then start sculpting and molding it according to the references u have collected. Please make sure u fully utilize the extra polygons resulted by subdivision.


I think it is sufficient for now and will add some more details and tweak some more muscles when we pose the character. So let’s do the posing before starting the detailing on the cloth.


Posing

I have taken the pose from the game poster. Now to go about the exact method of posing. Firstly, I mask all the areas that don’t need the effect of transpose. Then using the transpose tool, I pose the character in Zbrush.



One after another, each part that need posing is selected and transpose used on it to get the below pose. After posing I have done some muscle correction on the body and scaled down the neck because it was looking a bit long.



Now the body is posed, cloth is also posed in a similar fashion.
Here’s the final posing with cloths on, and all the accessories imported including the sword.



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