Making of Tidusby Rishi Raj, India
Cloth Detailing
First I am going to shape the shirt according to the references taken. I am using move brush here with the combination of standard (with gravity on), slash 2, pinch and smooth brushes. I have subdivided the mesh. Will do the detailing in each level one by one.
Here are some images of progresses on each level:
After detailing the small props and cloth, this is what I got.
I have saved a rendered image of the character in Zbrush. Importing this image into Photoshop, I give it some nice color effects and some hair too. You could experiment with different styles and effects in Photoshop until you are satisfied with the output.
So, here we are with the finished image.
Some suggestions from my experience that I would like to share with u guys.
a ) When you're sculpting, don't try to subdivide it to high level right after you put it in Zbrush, always try to get maximum details in low level, when you'll be quite happy with that, then just move to another level and add more fine details.
b) Don’t worry about the shape of the model in the beginning, u can always change it later.
c) Always add some gravity when you are dealing with cloth wrinkles.
d) Knowledge of anatomy is important but don’t let this restrict you to experiment the different characters you want to portray because you can always change the anatomy details to make it more visually enhanced. That’s the beauty of working in 3d.
Hope you enjoyed this making as much as I did while making it. Happy sculpting.
Portfolio - rraj.cgsociety.org/gallery
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