Making of Trappedby Massimo Righi, Italy Web: www.massimorighi.com
The eye is modeled in two parts, one inner and one external that I have used to render the circular glare and to give a bit the sense of depth.
Texturing
I have created the textures with Photoshop having used partially the taken photos, creating brushes and patterns together with the use of a Wacom tablet. The texture of the beak and the one of legs are nearly totally painted using thin brushes in order to simulate the little strips. I have used four UV Template, one for the body (2k), one for the beak, the leg and the tongue (2k), one for the eye (1k) and one for the cage (2k) From the texture of the color I have done the maps for the specular/bump/diffuse and reflectivity.
Finally with Maya 3D Paint Tool I have fixed some “unavoidable” seams and refined the textures. I have used one shader for each map but the eye, for which I have used two. For the body I have tried to create a slight glow effect to help simulating the feathers. For this I have modified the value “Glow Intensity” in the attributes of the Blinn.
|
|
|