Making of Portrait of a Trollby Jonas Persson, Sweden
Texturing
I started off painting a simple base color, when I got that right then I proceed to adding texture. The ones I used were two different rock textures that I liked, and an adjusted version of my displacement map. Although it doesn’t sound like it, this was one of the steps that took the most time, trying different methods in Photoshop and creating infinite numbers of test renders, before I got what I wanted.
Shading
For the shading I used the Mental ray Subsurface scattering shader, fast-simple for the teeth and gum, and Fast-skin for the head. I think I could have managed with only the fast-simple one though. A lot of tutorials have already been made in this subject so I won’t go into details.
One thing worth saying is, before you start to tweak the other parameters make sure you get the shader as good as possible by only adjusting the scale. I have seen many different ways of using the fast-skin shader, somewhere you use different textures for the different layers of the skin. What I ended up doing was just having one texture plugged into the overall color, only using colors in the underlying layers. I think it worked out nice, no need to make it more complicated than necessary.
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