Understanding Lights in Maya - Part 2by Aziz Khan, Afghanistan
12 - ok go to (Render Settings) change your renderer from Mental ray to Maya Software
13 - Now lets remove the fog from the light since we added Glow, Right click on the fog and then from popup menu choose (Break Connections)
14 - Once you break the connection with fog its time to control the Glow effect, click on the arrow sign for the Glow and you will be in the Glow setting panel and then do the same
15 - Ok hit render and you should have something like in the image illustrating below
16 - Break the Connection with Glow since we don't need it now in my case, but if you need it you are more than welcome to keep it
17 - Now go to (Render Settings) turn on (Global Illumination), and (Final Gathering) and then hit render
Here is the final result of Point Light. Point light also called "Fill Light". Here you could compare your scene with mine Download
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