Understanding Lights in Maya - Part 2
by Aziz Khan, Afghanistan


Spot Light

1 - Create a spotlight and place somewhere in the scene, also choose your Renderer type to Maya Software


2 - In the Spot light you will find some extra options like,

Cone Angle = deals with the size of the light cone angel, higher the values the bigger cone angle,

Penumbra Angle - Deals with the softness and harness of the light fall,

Dropoff =  this deals with the size of you light intensity,

also add the fog to see how the fog works with spot light, and then do the desired settings, as you can see there is a extra option (Fog Spread) i just added the noise material, I will show you how
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3 - For the Fog density crank the value to 3 or 5


4 - Here shown how the Noise choosen for Fog Spread and then do the settings


5 - Hit Render, the result is pretty nice and noisy


6 - If you see in the Light Effects you will see there is couple of new buttons (Intensity Curve) and (Color Curve) first we will explore the (Intensity Curve),

What is Intensity Curve? - Well Intensity Curve is pretty nice and time saver for instance you have several lights in the scene and you want that one of your spot lights shouldn't Illuminate to the objects or to the wall or what ever, here Intensity Curves are coming handy, we will explore it out in just a sec.



7. Ok, now click on the Intensity Curve button and you will see nothing happens, to see actually anything happens open the Graph Editor


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