Understanding Lights in Maya - Part 2
by Aziz Khan, Afghanistan


8. Once the Graph Editor opens, you will see bunch of points, the points in the left side represent the intensity of your light in the scene and the right side ones represent the distance of your light between objects in the scene, select the few points in the right side and then by middle mouse button drag to the left side, and do the same thing with the left ones, and then hit render you will see something very interesting, play with the points you will really love them.



Here I played with the points



Here's is my result, your's can be little different


9 . Ok, let's play with (Color Curve), click on the Color Curve Button and then open Graph Editor


10. Once your Graph Editor opens you will see Color R, Color G and the Color B, play with each color points and then see what happens.

Color R deals with Red, Color G deals with Green, Color B deals with Blue, so keep playing with each Color




11. Once you played with the points now hit render, and you will see something different


12. Now scroll a bit to bottom and you will some more extra option like Barn Doors, Barn Doors are basically not more then to create Square shadows, play with the values and see the changes


13. Check "Use Ray Trace Shadows" and do the settings as you can see or according to your scene setup


14. Hit Render


Activate Final Gathering in the render Settings and once again hit render, now you will see a bit brighter result, You could use spot lights as your Key Light in the scene. This conclude the Part 2 of this series, I hope these tutorials are helping you and if you have any comments, suggestions, feedbacks, questions, please feel free to write me. Download the scene

Related Links

Read Part 3 of Understanding the Lights - Area and Volume Lights Here

Page 1 | Page 2 | Page 3 | Page 4 | Page 5


 
 
 
  Copyright © 2005-2008. All Rights Reserved