Understanding Lights in Maya - Part 3
by Aziz Khan, Afghanistan


5 - Ok first we will start working with (Light Shape), duplicate your object in the scene and give it a bit distance



6 - Open Hypershade and In the Hypershade create (Surface Shader) and it will appear in your work area, now select your duplicated object right click on newly create Surface Shader material from popup list choose (Assign Material To Selection)




7 - Still in the Hypershade double click on Surface Shader material, attributes editor will pop up and do the settings as you can see in the image below


8 - Hit Render and you should have something like below



9 - Ok select your light and in the Light Shape choose anything you like according to your object in the scene. In this case I am going to choose Sphere since I am dealing with Sphere, scale the light to fit your object and do the settings as you can see in the image indicating below…



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