Understanding Lights in Maya - Part 3by Aziz Khan, Afghanistan
10 -
Once again hit render, as you can see the image is too dark, so you may be thinking - why? Because our object is receiving and casting Shadows that is why it’s too dark
11 - Lets work on the problem, select the object and open up Attributes editor in the (pSphereShape2) and in (polySurfaceShape1) uncheck (Cast Shadows) and (Receive Shadows) this is in my case if you using different objects this could be different

12 -
Now select the light and crank its intensity to something like 3 or 4 according to size of your scene,
13 -
Now hit render and this time you should see a different result than before,
14 - Render Settings and check (Final Gathering) in the scale click on the color Chip and then crank the values indicated in the image below
15 -
In the final render for Light Shapes I create a cylinder and created another Area Light changed its shape to cylinder and fixed it to object. Here we done with Light Shape let’s get working with Photons, here is the end scene Download
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