Understanding Lights in Maya - Part 3
by Aziz Khan, Afghanistan


16 - Let's start working with Photons, if you have your scene you are welcome to play if you don't then you are more then welcome to play with the scene i am going to provide, Download in this case we are going to illuminate interior scene, Ok create Area light and then fix it to the windows of you room,


17 - Select the Area Light, open Attributes Editor set the intensity to 0 and then check (Emit Photons) with default values


18 - In the Render Settings, Set your render to Mental ray check Global Illumination and then crank up the values for Ray Tracing


19 - In the Global Illumination photons crank the values as you can see or according to your computer resources, by increasing values you will have slow feedback while rendering, so keep the values somewhere medium to make computer happy, this setting only works if you turn on (Global Illumination) in the render Settings


20 - With all these settings let's Hit render, the image is blotchy and in somewhere its washed out


21 - Play with Photon Intensity


22 - Hit render again as you can see its a bit better then before


23 - Now turn on Final gathering in Render Settings hit render again and now we have a really nice looking result comparing to the first 2, in the exercise part of these tutorials i will show you how light up interior scene using this technique, the image is a bit jagged because I forgot to crank up Anti Aliasing values,




Here we conclude with this light next we will start working with Volume Light

Page 1 | Page 2 | Page 3 | Page 4 | Part 5


 
 
 
 
 
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