Understanding Lights in Maya - Part 3by Aziz Khan, Afghanistan
Volume Light
1 - Create the light, and place it in the scene, and then scale it to cover the scene
2 - Hit render, and you will see very dark result. Let's work on it :-)
3 -
Crank the intensity to 5 or 6, Light Shape is (Sphere), set the (Interpolation) to Smooth, Volume Light Dir outward it mean light will cast outward pretty straight forward, Arc is the angle of your light 360 is full 180 half and so on,
Color Range = it’s basically casting 2 different light colors, Starts from white to black
4 - Also Check "Use Ray Trace Shadows"
5 - Hit Render and now it's looking nice but a bit dark
6 - Crank the intensity a bit and then change the Colors
7 - Hit render and looks nice but still a bit dark,
8 - In the Render Settings check (Final Gathering) crank the filter value to 1,
9 - Here is the final render and its looking much more better then before
Congratulations guys you are successfully completed the lights, in the next part of these tutorials we will learn how to light up interior scene with nifty looking sun light casting from windows to inside of room, this concludes the 3rd part of this tutorial series and I hope you enjoyed doing them. If you have any comments, feed backs, suggestions, and questions please feel free to write me at aziz3d@clubsrk.com
Download Volume Light Scene
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