For the cover sphere I’ve used the blin material, completely transparent with specularity, and reflection.
In Maya I add a reference obj which exported from ZBrush with middle divide. For detail using the normal map created in ZBrush. Also in ZBrush I generating cavity map for diffuse map.
For beard, eyelashes, and eyebrows, I used the Maya fur. And apply the SSS material on the skin.


The following maps used for the SSS. Some maps with 2048 x 2048 pixels, and some have small size. To set the scene I used a file from rabbitholes. Set it in 3ds Max and export to Maya. Rendered with Maya and Mental Ray.
The background for Shaikh portrait customer wanted to see the flag of the UAE, but before printing, we decided to replace it on the mosque, built after the death of Sheik Zayed and named in his honor. You can see the renders and printed hologram video below...
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