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Making of Dust by Pierre Fabre, France  Web: www.gkaster.com


Texturing for Building


This is the time to move to the texturing of the station.  This phase was particularly interesting because scene asked me a lot of precision to achieve the desired effect on the bricks: In both uses and when covered with sand.  The normal map has allowed me to really give the desired look.
texture
building angles station closeup

Rendering with Atmosphere


Once the modeling and texturing completed, I made the final parameter in scene using the object sky C4D.  My goal is to obtain a fairly dusty scene; I added a dense atmosphere in the parameters of the sky.  The drawback is the horizon but it will be corrected later.

atmosphere 2
Retouching

The atmosphere is great but it's blue ...
In photoshop start working on Tint / Saturation, variants and selective correction I return to warmer tones, more earthy. The alpha channel allows me to create the background and quietly integrate the rendering.


atmosphere 3 Elements Photography

As I am quite unable to model a car I used the photos and add this essential element of the scene. The technique of integration is very simple, just add layer after layer and using a brush base, a brown cloud, giving the impression of sand in suspension.

atmosphere 3


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