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Making of Dust by Pierre Fabre, France  Web: www.gkaster.com


Shadows and Lights

The layer of the sun must be in the same tone of atmosphere. It was therefore necessary to rework on the lighting. For this I used the tool density plus / minus of flattened DARK mode of fusion. The sky is more cloudy and a gradient yellow to accentuate the brightness. For me, regardless of losing the details on the 3D object, the essential is the ambience!

atmosphere 4

Shadows and Light follows


Continues to contrast the image and I added bright spots on the car and the lighter areas on the building. The headlights are just the points with a diffuse outer glow. 
They let off a little foreground and appear to be soil texture.

shadows and lightsAsphalt

The addition of the road was done using multiple images and mixing all the texture of asphalt.
  I also added a few more posts and a small fence to help the prospect.  There's also a little more work on the soil texture to the station and under headlights.

asphaltCreatures and construction

Finally for mechanical spider I simply used construction equipment.  I added a few elements in a body painting and a few lights. The technique for setting the background is the same as that of the car.

spider

Hope that this small making of could be useful for you.


dust final

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