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Here are various parameters of particles and as all the parameters are in one place it is very convenient to adjust them in this window. Such parameters as Life, Number, Size, Velocity are interdependent. For instance the high value of Velocity will increase the motion speed of particles and at the same time will make flame longer. But decreasing the Life parameter you could shorten the fire size. Adjust the parameters as you like or take mine:
Looks like a good flame thrower, not too bad, but we'd like a small nice campfire. Actually, as I was tuning the particles I adjusted both the graphs and the Minimums and Maximums in this window, until I got the result I needed. Let's adjust the diagrams. Now the fire looks too dense, the flame is too bright. Find the diagram Visibility over life (factor) and decrease it to 35. Now we are going to set the particles motion. The flame must go up but now it's thrown sideways. It happens because of the wide angle of emitter direction. When making fire I wanted the flames first to go sideways and then go upward. Like this:
Now the flame goes sideways and we want to direct it upward. We can do this using the Weight parameter, setting its value to a negative number. The particles will "float" upward. In Magic Particles there are two types of graphs. The ordinary (gray icons) and the Factors (red ones). The usual graphs adjust the particles properties during the effect's lifespan (X axis is the effect's lifespan). But factors change the particles during the lifespan of the particle (X axis is the particle's lifespan). With the help of the factor graphs I made that the particle motion is determined by the Velocity in the beginning and by the Weight later on. It looks like this:
This way I've got the desired fire motion. As the real flame is first wider and then gets thinner in the upper position I adjusted the diagram Size over life (factor) like this:
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