I like to keep my work area clean as I go, so I’d
recommend removing any points that are not
connected to any polygons after you’ve finished
One easy way of doing this is to open the Point
Bottom Menu > Statistics,
Then click on the + next to “0 Polygons”
With the points selected, press the Delete key
to remove them from the object. There are still
a number of points that we need to remove
from the tip portions of our object. Select the
12 unneeded points per tip (total of 48 points)
that are located along the edges.
Your object is now clean and should now be
ready for the next operation.
Select the four points that are located at the
very tips of the tetrahedron.
With your Action Center set to Selection (Bottom
Menu > Modes > Action Center: Selection).
Use the Size tool (Modify > Transform > Size) and
scale numerically by a factor of 50% to move
the points so that they become flush with the
points that make up the base of the tip portions
of the mesh.
I want to end up with the cleanest polygon
flow as possible, so we need to reconfigure the
geometry that makes up the tips.
To do this, we’ll need to split the edges that make
up the base of the tip sections. Working on one
tip section at a time, select the bordering edges
and add a point in the center using the Connect
operation (Construct > Combine > Connect).
Do this for all four tip sections before moving on
to the next step.
Pick one tip section to work with and select the
three new points you just created as well as the