Using the Connect tool, Complete this section
so that you end up with 12 polygons in the
Repeat the steps until all four of the center
section are identical. One quick way to tackle
this portion of the model is to start by selecting
the edges that that surround the tips.
Once selected, use the Connect operation to
generate a new edge loop.
Repeat these steps for all four tips and you’re
Believe it or not, the tedious portion is now
complete. What we now have is the magic
configuration that will allow us to create the
soccer ball I promised.
To speed up selecting individual sections in
future steps, let’s go ahead and give each of the
center sections their own surface.
Before we convert this geometric shape into a
sphere, we’ll need to increase the geometry a
Use Subdivide > Metaform twice to increase the
geometry. Multiply > Subdivide > Subdivide.
Now that we have some polygons to work with,
let’s perform a little magic shall we?
To turn this odd shape into a sphere, use the
Spherize command. Modify > Transform > Spherize. The Result will be a perfect sphere.
We need to increase the tip panels so that they
are in proportion to the center panels. Select
the polygons that make up the tip sections. One
easy way to do this is to select by surface using
the Polygon Statistics window. Bottom Menu> Statistics
Expand your selection four times using the
Expand Selection command. Selection > Modify
Selection > Expand