CGArena Graphics and Animation Portal  
   
   
blank toppline blank
 


Modeling the 2010 World Cup 'Jabulani' Football
by William 'Proton' Vaughan Web: pushingpoints.com


Using the Connect tool, Complete this section so that you end up with 12 polygons in the same configuration. Repeat the steps until all four of the center section are identical. One quick way to tackle this portion of the model is to start by selecting the edges that that surround the tips.

connect

Once selected, use the Connect operation to generate a new edge loop.

new edge loop

Repeat these steps for all four tips and you’re done.

tips


Final Stages

Believe it or not, the tedious portion is now complete. What we now have is the magic configuration that will allow us to create the soccer ball I promised.

To speed up selecting individual sections in future steps, let’s go ahead and give each of the center sections their own surface.


soccer ball

Before we convert this geometric shape into a sphere, we’ll need to increase the geometry a bit.

Use Subdivide > Metaform twice to increase the geometry. Multiply > Subdivide > Subdivide.


subdivide

Now that we have some polygons to work with, let’s perform a little magic shall we?

To turn this odd shape into a sphere, use the Spherize command. Modify > Transform > Spherize. The Result will be a perfect sphere.


spherize

We need to increase the tip panels so that they are in proportion to the center panels. Select the polygons that make up the tip sections. One easy way to do this is to select by surface using the Polygon Statistics window. Bottom Menu> Statistics

statistics

Expand your selection four times using the Expand Selection command. Selection > Modify Selection > Expand

expand

Page 1 | Page 2 | Page 3 | Page 4 | Page 5

 
 
 
 
Bookmark and Share  
 
blank blank
  Copyright © 2006-2010. All Rights Reserved