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Modeling the 2010 World Cup 'Jabulani' Football
by William 'Proton' Vaughan Web:

Change the surface of the selected polygons so that they are all sharing the same surface. Bottom Menu > Surface


If you’re wanting to keep the polygon count down on your model, feel free to skip this next step. I want my soccer ball to be higher resolution so I’m going to Subdivide it one more time using the Metaform option. It’s also a good idea to apply the Spherize command after you Subdivide to insure that the mesh is still perfectly round.


To create the seams on the ball, we need to create a beveled edge around each patch. Since we created a different surface name for each patch, this will be an easy task. Select the polygons that make up one of the center patches using the Polygon Statistics window and bevel it using Multishift. Multiply > Extend > Multishift

Use 2mm for the Inset Amount and 4mm for the Shift amount. Before committing to these settings, click the Quick Store option so that we can quickly use these settings for the other patches. Now that we’ve stored these values, commit to the Multishift operation.


Deselect the polygons and select the polygons that make up the next center patch. Select MultiShift and use the Quick Restore option. This uses the last value we stored and can speed up the shifting of the remaining patches. Repeat this process until all eight patches (triangle centers and tips) have been beveled.


To tighten up the seams, let’s add four more edge loops that border the tip sections. Select the loop of polygons that border one of the tip sections and use Band Saw Pro to split the polygon loop 10% away from the inner edge.

Note: Make sure each new edge loop that you create placed 10% from each seam and not on the outer edge of the polygon loop. You may need to use a value of 90% to accomplish this.

bandsaw pro

Repeat the steps for the remaining three patches. Activate Subpatches by pressing the Tab key, or using the menu option Construct > Convert > SubPatch

Change the surface of your object to solid white so we can get a better look at our handy work, or change the color of your existing surfaces which would allow you to go back and edit each patch independently at a later time.

sub patch

There you have it! We’ve successfully created the eight panel design that makes up the 2010 World Cup Jabulani Soccer Ball. By taking a little extra time, we have not only successfully completed what we set out to create, but we have set ourselves up with clean polygon flow and patches that are identical.

soccer ball

I hope you have found these steps to be useful and I look forward to seeing your version of this unique design for a soccer ball. If you’re looking for another challenge, try modeling the 2006 Teamgeist Soccer Ball.

It’s not as challenging but it’s a fun one to tackle. Here’s a hint to get you started… The first step involves another platonic solid. You’ve gotta love geometry!


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