Detailed Head Modelingby
Carlos R. Bisquertt
When I started learning to model in 3D, one of the first goals that I pursued was to be able to model a human head. So, as many of you did, I spent a lot of time searching the web, reading countless tutorials that covered a wide variety of workflows.
Unfortunately for me, even though most of them were technically brilliant, they lacked proper explanations and usually skipped crucial steps, taking for granted that you knew exactly what to do next; so, after struggling for a long time, I finally developed a method of my own and decided to write this tutorial as detailed as possible, hoping that if the explanations are not clear enough the images will be and vice versa.
To follow this tutorial you should have at least a basic knowledge of working in 3D environment, I used Blender’s modeling tools...
* The reference images for the head were used with kind permission of GOT 3D (www.got3d.com)
In front view, start by creating a single plane. Place its centre in the middle of the nose.
Activate the “mirror modifier” and enable “do clipping”.
Move the plane towards the centre of the nose so that it attaches to its mirrored image. After that, place the top row of vertices at the root of the nose (nasofrontal angle) just in front of the corner of the eyes.
In front view, make sure that the width of the plane does not surpass the width of the bridge of the nose.
In side view, grab the lower row of vertices and place them at the supratip
Keep extruding the edges following the pattern shown in the image. In total, you should have 12 vertex pairs. From top to bottom these are:
1. Root of the nose.
3.- Just above the tip of the nose.
4.- Septum (just below the tip of the nose).
5.- Nasolabial angle.
6.- Edge of the upper lip.
7.- Middle of the mouth.
8.- Edge of the lower lip.
9.- Depression above chin.
10.- Top of chin.
11.- Bottom of chin.
12.- Beginning of the neck.