Detailed Head Modeling
by Carlos R. Bisquertt


Fill in the respective faces.



Cut a new loop on the septum, as shown in the image, and move it a bit towards the centre. Keep these vertices selected and…


…move them down a bit, so that the septum looks rounder.


Select the ring of vertices that conform the nostril and extrude those inwards.


Move the ring up a bit and extrude it again to create a canal (we’re not going to model the whole nasal cavity).


Select the edges where the lips meet and press “V” in your keyboard to rip the mesh; then, move them apart to leave a small gap.


Select that nasty triangle and delete it. Create a new face with the remaining edges.




To give volume to the lips create 2 new edge loops (depending on your personal preference, you could use only one edge loop).


Select those 3 faces…


… and move them to the front.


Do the same with the lower lip.


 
 
 
 
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