Detailed Head Modelingby
Carlos R. Bisquertt
Select VP 5 and move it to the back until it meets the corner of the eye.
In top view, select VP 4 and move it to the back and just a tiny bit to the right, to make a rounder shape. Move VP 1 to the back, the same distance as VP 4. Move VP 2 to the back to round the shape. VP 3 stays in place.
Front and side view of the resulting eye shape.
A. Select the top row of vertices.
B. Extrude it upwards.
C. Reshape it as shown, following the contour of the eyelid.
D. This is how it should look from the side.
E. Select the 2 highlighted vertices and move them to the back until they touch the crease of the eyelid.
We will do something similar with the bottom row (in this case I hid the faces so you could see the innermost vertices):
A. Extrude as shown.
B. Side view.
C. As shown in the image, select vertices (4) and (5) and move them to the back, then select vertices (1) and (2) and move them a bit to the front. Vertex (3) stays in place.
A. This is what we should have so far.
B. Cut a new edge loop around the mouth.
C. Select the 2 highlighted edges.
D. In side view, move them slightly to the back.
E. Select the vertex inside the circle and move it slightly to the back to shape the philtrum
Select the 6 highlighted edges.
Fill in the respective faces.
A. Cut 2 new edge loops.
B. Fill in the face shown in the image.
C. Fill in a second new face.