Detailed Head Modelingby
Carlos R. Bisquertt
Select the 2 highlighted edges and move them slightly to the front to give the cheek a proper roundness.
Extrude upwards the edge inside the rectangle until it’s in front of the crease of the eyelid.
Fill in a new face.
A. Fill in a new face, as shown. Then, extrude and place vertices “X”, “Y” and “Z” where the image shows.
B. This is how the vertices look without rearrangements.
C. - Move vertex “X” to the front.- Move vertex “Z” to the back (in both views vertex “Z” is touching the “tail” of the eyebrow)
- Vertex “Y” stays in place.
Fill in 3 new faces.
From vertex “Z”, extrude a new vertex and create a new edge.
Fill in 2 new faces.
Extrude the topmost row of vertices. Place vertices “X”, “Y” and “Z” as shown in the image. If you need, select the vertex inside the circle and…
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