Detailed Head Modeling
by Carlos R. Bisquertt


Select the 2 highlighted edges and move them slightly to the front to give the cheek a proper roundness.


Extrude upwards the edge inside the rectangle until it’s in front of the crease of the eyelid.



Fill in a new face.


A.        Fill in a new face, as shown. Then, extrude and place vertices “X”, “Y” and    “Z” where the image shows.

B.        This is how the vertices look without rearrangements.

C.        - Move vertex “X” to the front.- Move vertex “Z” to the back (in both views vertex “Z” is touching the “tail” of the eyebrow)                       

- Vertex “Y” stays in place.





Fill in 3 new faces.



From vertex “Z”, extrude a new vertex and create a new edge.



Fill in 2 new faces.



Extrude the topmost row of vertices. Place vertices “X”, “Y” and “Z” as shown in the image. If you need, select the vertex inside the circle and…



 
 
 
 
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