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Making of La Espera
by Jorge Suarez, Argentina Web: www.buildmultimedia.com.ar


In Modeler, the shirt has a minimal amount of polygons because they use the Layout for Node displacement for details. Geometry tab in the Display subpatch level increase to 30 and get the desired results. 

Also joining the head to the body and wrinkles added in the neck. Till now our work of modeling is completed.  

Spline included for the hair, eyelashes modeling and the hand. The hair has Spline type guides. These few guidelines are sufficient for Fiver FX makes  the abundant hair. The eyelashes were created with Subpatch (see below picture for details)




The hands lack the details in some areas. For example, it was not necessary to create all the fingers, only the thumb is added others missing in the scene.

To avoid unnecessary work, with a previously saved scene type "Layout" with the corresponding camera position. They identify the sections that needed work and what not.
Final Details...



The eye has several layers with different volume to depth.

The iris, translucency and reflection is responsible for capturing the brightness of the light.

As for the brightness of the main light, use a plane with polygons and properties of UV map with Luminusity 500%. This scene also served as HDRI for its high light irradiation.





As you can see in the bottom of the chair, a set of polygons created in low-quality function to act as generators of shadow.



Final model with preview of textures.
Note: All textures are 360 degrees. Surface baking camera option gives us this possibility.




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