Sculpting Details
Now I am prepared to send it into ZB. The exported model will be sent as an OBJ with US, this will insure a similar result when I bring it back for render. I will then start detailing all the layers, like body, clothes, etc. and this is the fun part project to work on! The look that I was going for was big and muscular with lots of fat. Using ZB's new tools made it easier for me to get it closer to my original ideas and this possess will take about 5 to 8 hours. Once I am finished, I go back to it's base level and generate a normal map, about 4096*4096 tiff. I would also create a cavity image for diffusion using the Zmapper on ZB. Now I am set up for using this developed info in the Texturing stage.
Texturing
I now get into coloring the subject, and to get it to look the way I would imagine, I have created a color image with bumps, Tattoo images, defused maps, specular, etc. It is a long process and depends upon layering and compiling these details onto each other. I usually just start with the skin color and take it from there.
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