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Making of the Mother Love
by Marc Hermitte, Switzerland


For the limbs and the body I prefer to use the box modeling method. I usually start with the body. A very basic box should be used with the minimum segments number just enough to help you in shaping the torso without having too many points around to move.  As you progress you'll add more segments to refine the shape. Using the bevel tool (multi shift for Lightwave users), you can create the breasts, tommy, navel etc.

torso

Before going too far, I choose to create the arms and refine the torso once they have been attached to it. The same rules applies to the arm: Box object, cut where more details are needed and move on until you're ready to attach the shoulder to the torso. As this is not a modeling tutorial (which by itself would take wayyyy too many pages to fit in this making of) I try to give you the most important steps and not go too much into details. Use the bevel (multi shift for Lightwave users) to create the triceps area and the elbow. The same techniques are used for the legs.

hand

Modeling of the Baby

I start with the eye and move on with the same edge extension technique, filling the gaps once the main edge loop has been defined.

I start modeling the body with a box again and add details as I progress. I plan to use Modo vector displacement to sculpt the shape further and add wrinkles and pads therefore, there is no need to go crazy with details. Hands created from the basic box to a more refined shape.



baby torso

Putting the Scene Together

I need the UV’s for both the mother and the baby. Modo UV tools are rather robust. The unwrap feature is my first choice, as I hate repetitive, tedious tasks and prefer to focus on the creative part. Just define the edges where you want the model to be split and flattened, and it’s pretty much done!


uv

I used the new flex tool in Modo 302 to pose my characters. It works a bit like the transpose tool in ZBrush. It applies an automatic falloff to the edges of the selection and centers the tool action also at the border. You can move, scale or rotate with the same tool manipulating different handles.





 
 
 
 
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