CGArena - Animation, Tutorials, 3d, 2d, videos  
 
 

Making of the Mother Love
by Marc Hermitte, Switzerland


There are lots of areas that still need work, especially the joints that tend to crush.


I use Modo Smooth brush a lot to relax those areas and then refine by pulling/pusing edges or vertex. So far, the result is OK but will need more refinements when sculpting with the vector displacement brushes.


I used a morph map to create the pose for both the mother and the baby so that I can go back to their original pose in case any problem arises.


I want to create a Hair object that I can sculpt to give it a bulky look. This is a rough stone statue and I don't want too much refinement or realism in the hair. I started to copy poly’s from the head and neck and paste them into the another layer.


I created a vector displacement map and started sculpting the hair with real time feedback.


The cool thing is, this is a non destructive process as the displacement is a 32 bit image map and can be turned on/off , duplicated and modified, replaced and even mixed with others choosing different blending mode (ala photoshop). Here is the final hair object with displacement applied.


hair

Same work on the baby. Babies are chubby. Mine needs more roundness and the folds. With a soft brush I start painting details at the joints (neck, elbows, shoulders. ankles etc)



You can see the overlaid effect of the vector sculpting and its resultant image (here in multicolor).


brest feeding


 
 
 
 
  Copyright © 2005-2009. All Rights Reserved