This is the time to create the pedestal and the other props. In this camera angle I don’t want to show much of the pedestal object. I don’t need to make any details at all the sides. Basic box, edges bevel etc.
I'd like a stone cloth to lie on the pedestal. I tried to model everything by hand but the results were not what I was looking for. So I decided to use the cloth simulation in Lightwave and export the result as a frozen mesh back into Modo. I sculpted the basic shape with very simple deformation to give some random positions to the vertices before running the simulation.
Here is the complete simulation and the resulting mesh
The fence is very simple and low res to save memory (I'll need a lot of ram at render time for the micropoly displacement on both the characters): Basic bar with a spike at the top cloned in a row, two more horizontal bars to hold the pieces together. I drew a few curves to shape a decorative pattern and cloned it as well and completed the fence object.
Before taking care of the background I'd like to do some texturing and test render
Texturing
At the beginning I imagined the statue being made of marble. Then I thought that the contrast between the stone and the skin surface wouldn't be contrasted enough. I hunted on the web for some old stone references and found a very nice picture that I edited to make this tileable texture.
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